I thought they extended the full width of each surface that you blend since that’s mostly what I’ve gotten so far (which is bad, btw, so I’m glad they don’t always do that), but why did the bottom surface stop where it did in my example here:
Also, unlike the BlendSrf, you can’t manually skew these edges since the handles don’t respond to ALT (and you can’t manually set the tension, for that matter), so what determines the angle of the edges? It’s not G2 along the surface edge…
variable-blend.3dm (60.8 KB)
Right now, I’m having a difficult time predicting the results of the various tools in Rhino (compounded by the fact that many of them have similar names and functions, yet different controls and settings).
EDIT: There’s no way I’ve missed to make BlendSrf actually blend two surfaces instead of two edges, like VariableBlendSrf, is there?