Using Rhino v8 SR26 on windows 11
I am having trouble printing using Vector Output. My layout views are set to Technical. When using Raster output, it matches the layout perfectly but when using Vector output i get weird issues:
Text located behind 3d objects are showing through even after using the ClearDrawOrder command
HideInDetail objects are sometime shown, some hidden objects are also shown in broken wireframe
Is there any workaround to get a matching print using vector output?
I should add that if i set my detail views’ display mode to wireframe or shaded it works fine.
Integrated accelerated graphics device with 5 adapter port(s)
Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 4050 Laptop GPU (NVidia) Memory: 6GB, Driver date: 11-24-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 566.26
Integrated accelerated graphics device with 4 adapter port(s)
Video pass-through to primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 11-24-2024
Driver Version: 32.0.15.6626
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6141 MB
Rhino plugins that do not ship with Rhino
C:\Users\###\AppData\Roaming\McNeel\Rhinoceros\BlockEditNew\BlockEditNew_V8.rhp “BlockEdit” 1.0.0.0