Was recently reviewing another topic on Tyler Hobb’s Flow lines artworks and stumbled across another post of his on generative watercolor splotches.
A Guide to Simulating Watercolor Paint with Generative Art — Tyler Hobbs (tylerxhobbs.com)
I recreated the script in grasshopper per his description - recursively adding points to an initial polygon, moving them randomly within a range of angle and magnitude and redrawing. Areas of fine vs. blurred detail are created by scaling the magnitude of the point movement vector within similar regions of the perimeter.
The polygons are drawn into planar surfaces with randomly scattered circular holes to create variations in opacity when mostly transparent layers are stacked on top of each other. Also, if layers from different splotches are alternated, it creates a nice color blending effect.
Looking forward to iterating on and implementing this tool in creating new procedural artworks and patterns!