I am trying to loft some curves which I got from a voronoi on a helicoid surface but I always get some bad curves and can not figure out how to resolve it so I can loft all of them.
Anyone has any clue how to proceed with this?
I just don’t quite get what you’re trying to achieve… The final result from Surface Morph is already a closed brep, so you can convert it to mesh instantly by using Mesh Brep when if you need the final result should be a mesh for 3D print or whatever… You don’t have to use Brep Join.( or evenDeconstruct Brep?)
Or you can make a mesh geometry from the first place before usingSurface Morph.
See the revised definition.
Actually this is the end result I was looking for to use Catmul on the final mesh but I could not get the mesh to work properly.
Your final definition work great.