Allow some time (it’s Monday: havoc in the practice) to test the FacetDome on a blob concept and if it fails … we’ll see ways to play with meshes by combining triads into quads (But … if we forget the image that you posted … triads is the rational way to go [plus: is the pure engineering way - planarity and the likes]). Triads can being combined ideally with a stiff LBS (a W truss I would suggest) system as well. But … these days … the absurd (and ultra kitsch) reings supreme.
That said K2 can achieve quad planarity quite effectively … but doing similar things in real-life … is not a walk to paradise (and in most of cases envelopes leak over time). On the other hand the Academic way of thinking is a thing that you’ll pay heavily when you’ll become a pro.
In the mean time - just for the record - get the promised V1C (// is removed: what could be the meaning for going from 10000ms to 2000 ?? still is NOT an interactive solution > meaning that is just a crap solution).
The only thing that V1C can do is to make some s***t art stuff (antigravity is required, mind if you use the takePercentage option != 1). The other thing that can do is to teach you how NOT to do things.
PS: VIC rejects automatically any Brep that is not closed (so don’t feed the thing with open ones [or 10Km long ones]). Tolerance used in all Methods is user controlled as well.
PS: Your 5km big brep still refuses to play ball correctly (but is not an envelope anyway). Must be something wrong on that thing (other than the tolerance issues due to the huge size). I’ve seen this happening (in rare occasions) when going from TSplines to “complex” R polysurfaces - keep in mind that TSplines are dead by now (so there’s nobody to blame/report a bug).
Voronoi3d_V1C.gh (129.0 KB)
Voronoi3d_V1C.3dm (2.9 MB)