does anyone know a method, some tricks, or something else to calculate the volume of objects that does not cause problems of computational timing?
The Volume component outputs a centroid as well so you can save some time if you just calculate the volume using math operations and volume formulas.
Thank you. Yes it is faster but the conversion brep mesh may give again problems of time. This morning i saw that there is the possibility to do heavy calculation in separate way. i am going to see something about that.