More specifically - keyshot.
Keyshot is looking at the mesh information in the viewport (I think).
I was hoping to use an ObjectID node with vertex color to make every objects different colors, while being able to use only one material. But the vertex color comes through as black.
I can export to another program, like blender or 3dsMax, and adjust vertex colors there via a script or something, but if there’s a way to do it in Rhino, that’d be better.
The mesh is created. How are vertex colors stored? Is there a way to change them? And if so, is there a way to have them match something specific, like wire color all in one step? (or random might also be nice)