I’ve been trying to create a variable hexagonal morph into a surface, but I get stuck when a shape that’s not rectangular is hard to fit. I’ve tried pannaling tools and Pufferfish addon, without luck.
Trying to create a surface with tickness like this image…can some one point me into the right direction?
Are those quadrilateral and pentagonal faces supposed to be flat/planar?
Are you able to recreate this pattern on rhino … manually?
If yes, attach here an example.
I’m not able to recreate this pattern with flat faces. Even on rhino.
You can make the pattern 2d and wrap to a surface with sporph component, or just make a hexagonal mesh (with something like ngon) and build the geometry with the hexagon frame (no need to morph), or construct a tile that fits in a bounding box but when repeated will make that pattern and morph with a twisted box. Easiest would just be to construct it from a hex grid and wrap.
That’s the problem, that pattern does not exist.
At least, i’m trying but with coincident vertexes and flat planar faces, it doesn’t build up.
I think in that 3d print there is some curvature in the faces…
This is by using patch surface:
I dont have the plugin you are using and you didn’t internalize the mesh.
Anyway, i dont like it when a module needs to be meshed in high detail or is a curved nurbs surface…
I’m still thinking for a simpler solution for your pattern.
On the picture is nice, but when i try to make it it is always ugly.
No ideas, sorry.