probably an easy one but I cannot get it sorted by myself. Need to map/morph a hexagonal pattern (ideally hexagons with equal sides) onto a cylinder which has a small addition on the top.
I want to have control on the amount of hexagons or. If not the amount then UVW but they need to be spread as proportional as it gets or in other words with least deviation possible.
The end product should consist of:
- hexagon pattern (crv) mapped onto my object and then connected to pipe in order for it to be 3D
- unrolled/squished surface with the same hexagonal pattern
I am getting somewhere but I cannot get the pattern to be seamless. Also it gets pretty distorted at the very top.
Many thanks in advance to whoever could help me out!
cylinder with hex.3dm (82.9 KB)