Variable Fillet vs Blend Srf

Kind of curious:
What is the difference between VariableFilletSrf versus VariableBlendSrf?
The help docs don’t make the distinction clear to me.

These commands may once have been called Variable Radius Surface Fillet and Variable Radius Surface Blend.


Hi Matt - VariiableFilletSrf makes an arc section, tangent surface and the Blend version makes a G2 blend, not a circular cross-section surface.


Great! Thanks for explaining.

Hello- One thing to note about both of the commands you asked about is that in order to provide the ‘variable’ interface, the surfaces must intersect. That is different from FilletSrf, which does not care if the surfaces intersect,but can only do constant radius.


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