Dear MCneel team,
as working in rhino for archviz while linking it or exporting to other software we need the UVW randomizer feature that allows randomizing texture position (offsets) and rotation which is small feature and easy to accomplish but makes a great difference and saves alot of time to achieve High end visualizations.
Please comment if such feature is possible and/or if there is a plug in available that does this job.
This has been requested already, and is on our todo list: RH-64333 Allow material and texture randomization
Adding this topic to the issue.
thanks dear,
but it will be in the texturing panel , not an effect that only appears if we render in cycles ( a cycles render feature) , as its more needed to texture individual polysurfaces within its attribute so even if we export to unreal or another software the texture uvw map is also randomized, the hue variation should be done in the rendering software but at least the uvw should be implemented in the brep.
thanks in advance