Randomize Texture on repeating objects

Hello Forum!

What is the most efficient way to randomize the texture positions on repeating objects (see attached example) to create more realism in renderings? Before I used “Randomize Texture” in C4D + Vray but we are trying to focus our workflow on Rhino only.

Thanks!
Bernhard

Hi @Bernhard_Maurer1,

In the Rhino 9 WIP, you can now use Grasshopper to randomize texture mapping offsets which will do what you are looking for here on multiple objects in unison. See the attached example…


RandomizeOffset.zip (1.4 MB)

Also see New GH Components: Texture Mapping in Rhino 9

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