What is the most efficient way to randomize the texture positions on repeating objects (see attached example) to create more realism in renderings? Before I used “Randomize Texture” in C4D + Vray but we are trying to focus our workflow on Rhino only.
In the Rhino 9 WIP, you can now use Grasshopper to randomize texture mapping offsets which will do what you are looking for here on multiple objects in unison. See the attached example…