UV mapping Bug?

I don’t think so.

Here is a model of a simple sphere I created, unwrapped, and textured in Blender. It has 8 separate UV islands and all mesh edges are welded.

Exported from Blender as obj and imported to Rhino. It looks correct when I run _UVEditor:

Also looks correct in rendered view:

12x12_uvsphere.3dm (3.2 MB)

All looks good when I run _Check on this mesh - valid closed mesh with no naked edges.

I can produce the same results UV unwrapping in ZBrush and 3DCoat as well.

-Kevin