I normally work in 3DS Max (please don’t throw produce at me) but I’ve been asked to figure out a way to convert hand draw curves in Rhino into a more efficient curve with the least number of points. I’ve done my best to figure it out but the learning curve is a bit steep lol
In the image below you can see what I drew out in Rhino and the number of points it produced on the left. On the right is what I produced in Max as an example of what I’m hoping can be done in an automated fashion, or in as few steps as possible. I tried the Rebuild tool but it requires a lot of points to get close to the intended shape, but there is still enough deviation that it’s not viable, at least what I was able to produce. It’s entirely possible that such a tool doesn’t exist or it will be more steps than desired, but my boss asked me to look into just to be sure. Any help would be greatly appreciated!