Use more of my GPU when capturing raytrace view to file

Hi,

I’m using the raytraced captureviewtofile to render, however when it’s rendering viewport, I open my task manager and can see that my computer is never utilizing more than 40% of my GPU. I am not running anything else in the background and I have a pretty sweet 1080 ti that I would like to take more advantage of to make faster renders. Is there some way that I can allocate more GPU memory for rhino to use?

try GPU-z

As @ivelin.peychev mentions it is good to use GPU-Z or MSI Afterburner to get the real GPU load numbers. The task manager doesn’t show non-GUI GPU usage.

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