I’ve tweaked the look of the Skylight shadow effect in Rendered mode to be more pronounced, and have a larger radius.
The radius is now 3x larger, which means shadows from nearby objects will, in general, cover a distance that is 3x larger than before. In practice this means you will see shadows cover more of the image.
The shadow intensity has been upped 2.5x times, which results in darker shadows.
Due to increasing the radius the shadow might look a bit more grainy.
I welcome any and all feedback on the new look. Also, if you think the display performance is too slow with the skylight shadows enabled, let us know.
The changes are available in this week’s WIP.