Hello ~
I have been using Rhino since #4 and had 7 since it was released. I have only done a few projects in 7 that may raise my issues, but I believe it is more common in 7 than it was in 6. What I have noticed is that it is harder to get plank surfaces (usually generated through Sweep, mostly, but sometimes loft) to unroll as a single surface.
One of the struggles with boats, of course, is to get the unrolled surface to be as representative of the 3D surface so that the planks can be precut and fit close. I do tend to record discrepancies on the shop floor and alter the 2D files, but of course I would like the 3D model to most closely represent the actual surfaces being bent.
Anyway, here is are two examples of nice surfaces being unrolled.
I understand that there may have been some changes to Unroll between 6 and 7 and that might help me understand what may be going on. It seems that in 7 I have to stick to UnrollSrfUV for the most part. That gets the surfaces to unroll’ jury is still out on accuracy of the shapes.
Hi Clint - well… the surface is not G2 in the long direction - it is tangent continuous only - but it seems to me only very very slightly. DivideAlongCreases > SplitAtTangents=Yes does chop it up. Including at the location you do not like on the unroll… Still poking.
@CCBB - the surface is degree 2 in the short direction - and it reverses curvature in the area of ugliness in the unroll:
Is that how it is mean to be or should it be a plank, and not curved at all across? If you ChangeDegree to 1 in V, the thing unrolls cleanly.
How do you tell it is not G2 lengthwise…it is degree 3 w/ 39 pts. I can see how things get weird in curvature graph.
Where is the info for…DivideAlongCreases > SplitAtTangents=Yes
??
Regarding the V direction of surface - there is a little compound curvature in the actual surface when it wraps around the boat and that is what I am trying to capture, but I did ChangeDegree to 1 in v direction and it unrolls but still a polysurface, but it unrolls…I am curious if you are getting a polysrf on your end, too.
Thank you - I have some things to think about.
edited to add: I now see Dividealongcreases> mine was set to NO but I get a same unrolled srf whether it is yes or no.