Hello everyone! My first question in this new forum.
So, I’m working on a project on map projections that deals with unrolling geometry and joining it together in 2d without any overlaping, and I ended up with this problem:
After unrolling a surface (whether in rhino or grasshopper) is there a way to identify the edges that used to be adjacent in the original surface and join them together? It’s like some kind of nesting but I need to be able to decide which edges to join and wich not, having in mind that there can’t be any overlapings.
I will attach my surface and my desired output and hopefully someone would give me a hint.
The answer could also be a python script.
grasshopper_forum.3dm (2.2 MB)