sometimes i see windows tutorials or just some quick infos that offer a mesh from a polysurface far cleaner or lets say more uniform than possible on mac at first.
it works though as expected when i explode the polysurfaces. @dan do you know anything about mac rhino surfaces having trouble creating an appropriate mesh?
Can you please provide a Rhino file with a simple polysurface that exhibits this behavior?
If thereâs anything special to do please include those details too.
just a simple mesh out of anything which is created through extrusion or a standard box. simply mesh does not do, so exploding (and rejoining) is the only way to get there, or is that intended?
here the settings which only apply after exploding, till then changing the settings does not affect anything.
thanks @jeff_hammond, i tried your suggestion, but it does not seem so affect the mesh it even seems that nothing happened when i use this command. i still have to explode to get it how i intend. also moving one SolidPt a little and back makes a proper meshable object out of it i just figured⌠not sure if that is supposed to be so.
the command wonât convert existing extrusions into polysurfaces⌠if lightweight extrusion are already ina model, theyâll still be there regardless of the UseExtrusion setting.
try setting it to Polysurface then create a new object.
any different?
editing a solidPt of an extrusion will convert the object to a polysurface if the resulting shape is one thatâs not possible as an extrusion ⌠thatâs why youâre seeing this behavior and yes, itâs supposed to work like this.
so this command is actually a switch, i completely misunderstood, yes indeed it works now thanks.
but still the mesh should be the same from an extrusion or from a polysurface i would think so maybe thats a bug?