Here examples of these 2 approaches:
even_valence_quadmesh.gh (22.1 KB)
multipipe_strips.gh (21.0 KB)
(note that when composing these elements, you need to take care to only do so in a way that the valence stays even -the orientation of that division of the flat hexagon into 2 quads matters)
The other nice thing about even valence quad meshes I forgot to mention is that it is also what is needed for making semi-discrete surfaces (ie smooth in one curvature direction, but discretized in the other).
btw - To illustrate why meshes with odd valence vertices are not suitable as semi-discrete surfaces - odd valence means there will always be somewhere the warp direction collides sideways with the weft, and there the developable strips will have a mismatch like this:
If the mesh is fully discrete - ie. squarish quad panels, with creases between, this isn’t a problem. Also if working with a flexible material that can twist and stretch a bit, or allowing gaps, it might not matter. If you want strict developability and joins though, having all even valence matters.