Hello! I was wondering if there is a method to trim two curves without using “trim with brep”, because then I need to incorporate other components and the surface tends to make the file slower. The result that I was looking for is in the image attached (the blue lines are the trimmed ones and the red the ones to keep)
Thank you very much for your time, that works perfectly!
I had only one more doubt with another problem that is similar because I´ve solved it with a surface too, but then again, it slows the file that I´m working on. I am trying to offset in equal lenghts vertical curves in a rectangle, however two of them (at the center) are equal, and the ones at the extremes are not (like the first image attached). I managed to distribute the difference on four of them by using a surface (like the second image attached), but was wondering if there was another way to do so, without using a surface. Thank you again, and I am sorry for posting
And in the first definition I understand that there is still the component trim with brep that is used, which comes from a previous surface that I would like to delete.
Thank you very much for your time, that works perflecty for that amount of branches. However, if you try with different amount of branches (like on the file attached) the region union fails… I cant figure out why it doesnt work… I hope there is a solution.
Thank you! 20191008-Q&A.gh (12.7 KB)
however, keep in mind, with this geometry you can simply get a cross section of the bounding boxes with the plane, without region union, resulting in the same rectangles: