I’m trying to trim delaunay edges on a 3D surface similarly to a flat surface, it seems to not work very well. I tried doing it with a brep instead of a curve, but it still has some uneven edges. It doesnt necessarily need to be trimmed as this slows down the system a lot, but is it possible to get the intersection of the edges between the circles trimmed on a 3D surface?
Third picture is kind of what I want to achieve, i did it manually in rhino, but was thinking there should be a way to do this with delaunays in grasshopper
trim_regions_3d.gh (23.7 KB)