I’m trying to apply a triangular texture on a surface. I’ve tried using lunchbox triangle panels but can’t figure out how to apply it to the surface I have and cut it so I get the depth. Another thing I need is to be able to control the size and depth of the triangles so they fade towards the center. I’ve attached the 3d file here.
So I tried using the Weaverbird picture frames to thicken the curves, which I would then use to cut into a solid but the result doesn’t have smooth surface. (see attached image) Another thing I’m trying to do is trim the triangles using circles (see attached) Ultimately I want to use attractors to control the size, and spacing of the triangles and be able to randomize the depth.
Just to clarify, I don’t want the triangles to be extruded onto a surface, rather than the negative space be cut from a surface since the outer dimension is controlled.
Sorry, I’m still learning and I have no idea what to do even after watching tons of tutorials.
So I’m trying to create something like this image but with random triangles at a higher Z than others:
What is the most efficient way of doing it? I was initially extruding triangles directly on the surface but that grows the surface. I want to control the outer dimension of the surface so the edges are in line with other geometry that I have.
Ideally I’d want to extrude cut the “grill” and then extrude random triangles so they have a higher Z. But that sounds like too much compute time. Am I making this overly complicated?
Check the linked topic bellow. If you make a diamond unit geometry like your reference image,
then, you can apply it to the diagrid on your target easily.