This discussion gives me some will to redo some trees
Many possibilities to change the type of branching depending on
Point distribution : random, on triangle mesh, on quad mesh
Proximity grouping number
Length of path depending on direction
Hi Laurent, these are beautiful. I know that you are hinting as to how you have made them, but would you willing to share the .gh file? Thank you Oliver
Hello
Hard to tell. My method is to try, search, fail … I don’t exactly know what you don’t know. If it is the tree structure some useful tools are :
Shortest Walk tool has to be understood
Proximity 3d
Point repartition (seek for remesher or point populating)
For the curve smoothing it is not too complex but strangely no so explained.
Thanks ! Ill start there. I have been using closest points and a bunch of python if statements to try and make my curves look interesting but they all come out kinda random and not too pleasing to look at