Fillets seem to be the bane of my existence. All I want to do is fillet this edge.
The other edges were filleted a while ago, and now that I BooleanUnion-ed the top and bottom together, I’d like to round off that edge. When I try a FilletEdge, all I get is a surface that extends past the object on both sides. What is the secret sauce here? Thanks!
3DR_Telemetry_Case_2.3dm (3.3 MB)