Hi
I have a dwg file of the park with stated levels. I’d like to create a surface from it in rhino with mounds and valleys - what’s the best way to approach it? I don’t have any contours or anything, I’m thinking maybe I could switch on control points and manually elevate diferent areas?
it doesn’t have to be spot on, i just need some base to work with so i know roughly where the valleys are. I’d like to achieve nice and organic effects, then in landsdesign convert it to Terrain so all my tress would snap to it.
I’d appreciate any suggestions! Im using rhino 7.
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What are your “levels” ? Text objects with a number indicating the height?
you could use the command patch. anything that you throw at patch, curves polylines points can be used.
different approach would be to open it in photoshop or similar, colour each level in a shade of grey, depending on the height you get darker or lighter, you can then apply some blur to it and use this for the command Heightfield.
Hi, thanks for your reply! Yes the levels are just text objects so i will need to girst create myself either points or curves or something and then i try patch on them!
You can try this script to put points at the XY location of the insertion point of the text, but at the Z-height that is the value of the text. You can then Patch the resulting points.
Since I don’t have a sample, it may need to be modified depending on how your text objects are actually formatted, test and check.
CreatePointsAtTextHeight_Test.py (1.2 KB)
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