How to do rectangular sweeps along the ‘pipe’ rails that would be oriented perpendicularly to the surface? They are supposed to be think sections of timber. I tried everything!!!
However what I try to achieve is ‘beam’ ‘battens’ that are not vertical like in Waffe example. But with cross sections of them aligned to normals of the surface.
I haven’t tried yet creating two diagrids one offset from another in 3d and then loft of these two diagrid curves. Then offset surface. Do you reckon that is a good approach?
I was trying a similar approach where I evaluate UV’s of the base surface where the points of the diagrid intersections are. But somehow EvalSrf component kept giving me errors. (I was doing something wrong with pulling points onto surface.)
I really like the way you reorganise the intersection points where this ‘sort’ component is. A neat trick that will be useful for the future.