Hi All.
I´m hitting a wall with this problem and I wonder if there is a cleaner easier solution.
I got a filled point cloud I want to wrap with a mesh hull.
When I use the convex hull, as reasonable, it creates a convex hull and I loose the concave parts of the shape.
Voxeling and smoothing makes me loose a lot of precision because it goes too deep inside the points.
Any suggestions? I MUST avoid coding, just pre-fab GH and GH plugins.
Thanks in advance!
SPACE FIELDS 20200605B.gh (18.6 KB)
I internalized the point cloud for you to see the result.
I had already looked at your answer to @RIL but it does not yield the results I need.
Thanks @Joseph_Oster!
I want to get the mesh hull for ANY filled (so no volumetric but massive) point cloud. I´m afraid I must be doing something wrong…
Oster answer.gh (129.4 KB)
Maybe this is useful: Alpha Shape 3D
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Thanks @DanielPiker I haven´t managed to make it work yet but I´ll try. For now I think voxelization and cocoon are the two “nearest” solutions.
Is it such a difficult computational problem? In my “human” approach an algorithm shouldn´t be hard to devise. I read about the pivoting ball, but I couldn´t find an implementation.