“The Hotel End-Times” architecture project, interior rendering

Interior rendering/partial section for my morbid “Hotel End-Times” project, a piece of temporary funeral architecture largely composed of tube-and-clamp scaffolding, post-processed like the other images in the series to simulate one of those SF paperbacks with wild covers and unlikely-named authors, the sort that you used to find in drugstores and shopping-mall bookstores in the 70’s. Mom, can I please please have this one? Please? I’ve already read the first three…please? It’s the new one by Burnt Gently! [or Issac Anthuntre, or Wolfe Greenjeans, or whomever; “Hua Ruisi”, used here, is the Mandarin version of my name]

The ultimate idea is to have a series of “old paperback covers” that describe the project as well as (but perhaps more cleverly than) standard architectural projections and writeups.

The second image is the Rhino-generated basis for the illustration, without the “aged cheap paperback” Photoshop styling. (Actually, I need to find some higher-res scans of old paperbacks, or maybe some actual old paperbacks to scan myself…I’ve been using covers scraped from eBay and collector websites, carefully pixel-scrubbed of their original text and illustrations. None of the drugstore dreadfuls that my mom broke down and bought me have survived to the present!)

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This made me think of Isaac Arthur.

I typically try image search for textures, like vintage paperback cover texture, or scuffed paperback cover texture, but it can be hard to find high resolution textures.

Perhaps easiest to make would be to get thick handicraft paper, almost cardboard. Then fold and scuff it up yourself - scrape with a knife over edges and folds. Do some coffee or teacup stains. Scan those and create textures - can always combine parts of different scans to get what you’re looking for.

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Thanks, I’ve been working along those lines. I really need, for convincing digital collages, scans that are at least 4k X 6k pixels, or higher because I have to “clone-tool away” any existing text or images without losing the creased and abraided texture. That high-gloss, low-quality pulp-based cardstock that was used for the covers of paperbacks decades ago is surprisingly hard to simulate in physical form, at least in its aged condition.