Hi all !
So when going through the Rhino docs, the texture is mentioned to have only 4 types.
What about the other types of textures, like, the diffuse, emissive, specular, metallic and other types as mentioned in the assimp page:
What would I have to do to get the equivalent textures that are defined there in Rhino?
For example, If I wanted to get the metallic value, its color, and its texture mapping, how would I have to do it?