Thanks for your replies! Really appreciate this forum!
@Micha - Repeat and offset wouldn’t really help in this case due to the shape of the mesh and I did refresh the textures so that was not the issue.
@Holo - Although planar mapping would be a better solution than just repeating and offsetting the UVW, it still was not ideal due to the shape of the mesh.
In any case, if they had worked, I think I would need to do the same thing for the other 15,000 leaves. And you guys now had me thinking… Is there a way to copy texture mapping from one surface/mesh to many? That would be super!
Btw, I was able to resize the texture so that it fit the mesh - increase the size of the background in PS (just came to me while having a run )