Telepathy's copy paste odd behavior

Hi @andheum and @marcsyp, sorry for bothering, I’m experiencing a weird behavior on your awesome plugin Telepathy with the current Rhino release Version 8 SR11 (8.11.24254.15001, 2024-09-10) on Windows

whenever I Ctrl+C Ctrl+V a Telepaty Sender, the newborns do not automatically connect to their own receiver
the only way to have those connections to appear is to somehow rename either one of the same senders or the receiver into itself, like deleting a character from the Parameter name and re-typing it back (enable/disabling any sender/receiver will produce no results)

brief video of the odd behavior:

I am not completely sure when that started happening, but my best guess is that it started on the very last Service Release

Until 10 minutes ago I had the Food4Rhino Telepathy version 1.0.0.0 dated 2017

I just updated Telepathy to the latest available version on PackageManager, V 1.0.1, but it did not solve the issue

at this point I’m also very curious if anyone else is having the same behavior, or if it’s just me :upside_down_face:


[edit] I’m adding more info as I’m doing some tests, still Windows + Rhino 8 SR11 (8.11.24254.15001, 2024-09-10) + Telepathy 1.0.1

when a file is saved, closed and reopened, all the Telepathy wires are working correctly even if they were not before (this is actually an awesome workaround at the moment :+1: )


same machine, Windows + Rhino 7 SR37 (7.37.24107.15001, 2024-04-16) + Telepathy 1.0.1
all works as expected


System info

Rhino 8 SR11 2024-9-10 (Rhino 8, 8.11.24254.15001, Git hash:master @ d3c11108eae09fadc146928ba51b9b182a05303f)
License type: Commercial, build 2024-09-10
License details: Cloud Zoo

Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 32GB)
.NET 7.0.0

Computer platform: LAPTOP - Plugged in [100% battery remaining]

Non-hybrid graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 2080 (NVidia) Memory: 8GB, Driver date: 4-2-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 552.12
> Integrated accelerated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 2080 (NVidia) Memory: 8GB, Driver date: 4-2-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 552.12
> Integrated accelerated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port

Secondary graphics devices.
Intel(R) UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 6-1-2021 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- There are no monitors attached to this device. Laptop lid is probably closed

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 4-2-2024
Driver Version: 31.0.15.5212
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB

Rhino plugins that do not ship with Rhino

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.11.24254.15001
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.11.24254.15001
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.11.24254.15001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.11.24254.15001
C:\Program Files\Rhino 8\Plug-ins\IronPython\RhinoDLR_Python.rhp “IronPython” 8.11.24254.15001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.11.24254.15001
C:\Program Files\Rhino 8\Plug-ins\Grasshopper\GrasshopperPlugin.rhp “Grasshopper” 8.11.24254.15001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.11.24254.15001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”
C:\Users\innoi\AppData\Roaming\McNeel\Rhinoceros\packages\8.0\PanelingTools\2024.8.20.677\PanelingTools.rhp “PanelingTools”

copy/pasting within a definition works fine here (8.11.24254.15001, 2024-09-10 + telepathy 1.0.1) as well it does on R7. It’s only when I paste a receiver with same name from another document it doesn’t link up

1 Like

oh wow, ok, thank you for trying that!
are you on windows 10 or 11? I’m on windows 10

I think it’s time to turn off all my plugins one by one then and see if there’s something that interferes with Telepathy then?

I really have no idea :slight_smile:


[edit] by using GrasshopperLoadOneByOne I said NO to all the Plugins but Telepathy, I said no also to the basic Curve and Surface ones which I believe are vanilla, Telepathy was the only plugin that was loaded, and the problem still persists

also tried GrasshopperDeveloperSettings, both checked and unchecked (I keep it unchecked) it doesn’t solve the problem either

image


Installed the latest Candidate Service release Version 8 SR12 (8.12.24268.13001, 2024-09-24), did not make any difference

windows 11
Edit, sorry, i misread and can confirm i have the same behavior as you describe in R8, works in R7

I initialy copy/pasted the receiver, not the sender

1 Like

ohh, nice and bad at the same time :smiley: at least I’m not alone :upside_down_face:

@AndyPayne do you know if something has changed that might cause this issue?

I can repeat the issue, but also found another workaround: double clicking the sender. It does involve deleting the generated extra receiver though.

1 Like

oh this is awesome!

I don’t know if this will help circumscribe the issue, but when you actually double-click on one sender, a receiver gets created (and that has to be deleted by hand, I’m fine with that…) but the great thing is that it actually triggers the connection of ALL the other Senders on the canvas at once, not just the ones that was double-clicked!

quick visual demonstration: