Sweep 1 sharp corner problems

Hi everyone, the corner transition of sweep 1 just won’t connect, I tried the seam trick(with interpolate), it seems the seam points should align and give me sharp corner result.
I am completely lost now, any advices or suggestions are appreciated.
art projecting study.gh (37.6 KB)

The curve you use as rail, is not orientated well. I did a rebuild to avoid this issues.

To get the sharp edges, you could go from here:
-Divide curve into sections and sweep per section.
-Orient the square middle to the start/end points of the curve (or sections).

Optional:

  • turn it into a sweep 2
  • attach one corner of square to curve +
  • offset curve to other corner of the square
  • use curve + offsetted curve as rails.

Have fun. Regards, Eef

art projecting study_rebuild.gh (37.6 KB)

Thank you for the reply,
it is getting close to what I am looking for, could you elaborate little more on “Divide curve into sections and sweep per section.”

As for the " Orient the square middle to the start/end points of the curve (or sections)."
I did try to do that, If I understood you correctly, start/end points meaning at each sharp turn, I should have a point for the square to oriented to, right?

However, the main curve should be continuous which it will only give me two points(start/end points, thus if I exploded the curve to say 3~4 separated ones, I will have points at each turn, but it also won’t connect.

This is the closest I can get with my knowledge (what is not that much around here :wink: )

The issue is, that the square shape has to rotate to get a nice sleeve.
And the sharp edges need a connector shape to get a nice “turn”.

By rebuilding the sharp edges are made into several small arcs, what keeps the sleeve intact.

art projecting study_rebuild1.gh (43.3 KB)

1 Like

Thank you so much!
I think the problem is solved in one way, at least it is connected, rather 4 separated pieces.
as for the sharp conner, I guess I will have other route to achieve it

I am closing this thread.