Oh I see your link to it now…
I created that definition with Anemone. Yes, sure it slows things down but depending on the requirements, this can still be an option. I’ve used it for CNC simulation a few times.
I just recently played around trying to create the loop with python instead of Anemone.
loop_while_python.gh (29.2 KB)
For this render I subtracted 500 cones in 2 minutes. I baked the result and sent it to Keyshot.