So this still works for Rhino7? It only makes reference to 4 thru 6.
Thanks for crafting this, I was in a but of a rush yesterday.
@osuire Flexibility.GH plugin has pretty much all standard components upgraded with all parameters available from RhinoCommon. It has a full Patch
component. It also comes with a ribbon full of awful icons. Make your choice .
I choose the ugly icons, and not trying to fight with C#.
Thanks for this link !
I suppose so, but with certain shapes, the geodesic curve can get funky / unpredictable.
Since I had already manually created my NURBS patches, I just created a definition that would project the isoparms on the mesh, and create Network surfaces from them.
Worked like a charm !
2222_PROG_Reverse-engineering.gh (18.0 KB)
Sorry, I can’t share the geometry itself as it is from a sculptor.
Can’t you create toolpaths from smoothened meshes?
My sculptor likes his subtle sharp lines.
You know, the kind of car bodywork creases that vanish on a surface.
Moreover, I’ve heard that FUSION 360 doesn’t like meshes so much and will cause trouble with certain toolpath strategies, but to be honest, I never tried.
That’s awesome! I’m kind of in disbelief that I’m seeing what I think I’m seeing
It almost looks as if you got Grasshopper to convert mesh to nurbs with really nice isocurve flow
That’s understandable, while I would really like to see this develop into the horizon of possibilities per say.
That video is amazing
I really need a solution like this.
Another really helpful aspect that needs to be solved imo is the ability to ‘align meshes’ from 3D scans.
omg that would be so awesome too!
fusion 360 is cloud based, and that is a violation of security imo – based on principle.
so,
using Grasshopper?
Many things are possible. I don’t own a CNC machine or robot but I’ve done some toolpath simulation and exported curves and lines for machining mostly wheel-wells on downhill skateboards.
I currently operate a HAAS 750SS as my #1 priority. I’ve been dreaming about antiquating the CAM industry – to say the least.
I’m tired of MasterCAM resellers and CNC Software’s lack of development over the last 13+yrs. Not to mention the fact they were bought out by Sandvik etc.
I’ve been wondering if Grasshopper could be used to make toolpaths.
All the above was done in Grasshopper. Just don’t ask me how to generate g-code…
I find that there are cases where a custom-made toolpath made in GH are just fantastic, specially if you want to simulate the kinematics of the robot on the fly based on a parametric shape or pattern you want to mill : How to mill on a complex shape ? - YouTube
In this particular case, I was able to create a geometric law that changed the tool inclination to prevent the spindle from hitting the table (always a plus).
But honestly, for most “run-of-the-mill” (ha ha) paths, it would be extremely cumbersome to create them through a GH definition.
You can also do a lot of cool toolpath stuff by leveraging FlowAlongSrf as shown here:
Really curious how you simulate the material being removed… I think most CAM use voxels.
If you are using sequential booleans, I suspect it is super-slow ?
Yes, sequential booleans and it is slow. I don’t need this so often so I don’t worry too much about the speed.
Check this topic:
Sweep 1 self intersection artifact - Grasshopper - McNeel Forum
There are a few examples, one of them uses Shrinkwrap…
I’m amazed by the rendering of the wood veins…
I could probably help with that part. I know full well what the g-code aspect can be like.
Honestly, I’m willing to build entire CNC machines and all the logic to antiquate the g-code part completely as well.
But that’s of course another huge tangent. And when I do that part, I will probably follow some industry standards as to not completely blow everyone’s minds whom are already familiar with current ‘norms’.
Although, many industry standards are very deficient and so, most likely I would antiquate those problems eventually.
I like the way you put this
A robot solution for CNC is also very important imo.
That’s awesome …I like how that whole table rotates!
I just think of them as ‘cartesian’ robots and the others as ‘articulation’ robots.
I’m also really curious about this! In my experience, I have to maintain large numbers of .stl files for different states of my CNC stock model management, and would rather use NURBS or something other than meshes.
I know that some simulation options do use voxels, but I’d also like to see more options for the user to either have better access to the voxels or some other format.
I guess I’m not a big fan of .stl meshes… mostly cause they can become very resource consuming without better modeling tools.