Surfaces of block display incorrectly


I’ve made a block and the surfaces when I exit the block editing display incorrectly. The surfaces are stuck somewhere else (on the left in this case). When I enter the block editing mode it displays correctly, but after clicking ok the surfaces for about half of them are stuck somewhere else. When I explode the block the surfaces display correctly once more.

See if running the command RefreshShade or ClearAll Meshes does anything good…


Nope, it doesn’t help. My rhino and graphics card drivers are up to date as well…

Hi zychew - can you please upload the model to our tech support via to my (Pascal) attention?