Why is the rendering mode removing the outer surfaces in my object and showing the insides? It looks normal in every other mode but the ray traced and render modes. I’ve tried flipping it but it says it can’t food closed objects. I’ve tried using the dir command but it doesn’t work either.
there is nothing general to be said here only guessings. one guess is you might have set it to some strange object display mode, but lets have a look at your model to find out.
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