I’m trying to apply a voronoi pattern to various surfaces using Surface Morph. Though when doing so, it seems I have an uneven distribution of the pattern. It gets squished around the corner edges and then too spaced out. Anyone knows of a way to fix this? A way where this distribution would always be evenly distributed across any surface would be ideal…
I’m not sure how @HS_Kim would “rebuild your base surface” but you can see the problem he describes by using SDivide(Divide Surface) and notice the columns of points are not evenly spaced:
Another thing to notice, which is not actually relevant, is that Dimensions produces a slightly different value than surface edge lengths.
So I used Rebuild Curve(ReB) and chose a value that closely matched the existing surface in top view. I had to swap X and Y creating the Plane Surface because it looked all messed up otherwise.
Thanks to both of you for the quick responses. I’ll dive into your thorough approach @Joseph_Oster. It seems to work properly. Following @HS_Kim’s response I did the following which seems to have worked as well. I think.
Yeah, I’m not surprised a plugin is available, though there are other ways to rebuild a surface. The UV counts you are using are MUCH HIGHER than the value I used to rebuild edge curves.
Ok noted. Greatly appreciate your feedback. You are right regarding Dimensions also. I had noticed the discrepancy when unrolling the surface in Rhino and saw that they weren’t exactly the same length. Strange.