Surface modelling with 5 edges

Hello everybody,

I am trying to recreate in a ‘clean’ way the following surface (see pictures). It is a connection between a round pole and a NACA profile. However it is important to join all the surfaces with a G2 curvature (for aerodynamics). Does anybody know the right way to model this ?

For the moment I have been using the “Fillsrf” command on Rhino WIP. This worked in the beginning, but I dont manage to do it again, and I believe there has to be a more correct and professional way to do this.

Would anybody know how to do this? I will add the file below.

G2_Junction-RHINO_FORUM.3dm (180.6 KB)

Thank you so much,

Wouter

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FillSrf is now called Patch

When you say don’t manage to do it again, is that because the tool doesn’t give you the same results anymore?

I would start with the original airfoil profile without the fillet, and create a blend using that profile. Then add the fillet to the trailing edge. For aerodynamics a truncated trailing edge with sharp edges is better than a rounded trailing edge.

Is the blend required to extend to the edges of the rectangular cutout as shown? If so then here is an arrangement using four sided surfaces:


G2_Junction-RHINO_FORUM_DC01.3dm (274.5 KB)

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Thank you for your quick reply. I can create the surfaces with the patch command, and they look good with the zebra filling. I can join them afterwards, but if I then apply the ‘showedges’ command, I see all the edges of every patch…so they aren’t really joined. This happens even when I mirror the piece. So I cannot create a solid…

An alterntive would be to blend to a non-rectangular cutout such as:


[G2_Junction-RHINO_FORUM_DC11.3dm|attachment]
G2_Junction-RHINO_FORUM_DC11.3dm (547.9 KB)

I split the edges. Created a blend curve from the trailing edge to the cusp of the cutout. BlendSrf for the forward blend. Sweep2 for the aft blends. Other methods could be used which might result in simpler blend surfaces.

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Was the new “Patch” command in Rhino 9 WIP changed (downgraded) in the way it produces patches, compared to the earlier version?

How about something like this?

G2_Junction-RHINO_FORUM_DC01.3dm (2.3 MB)

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Patch is still in development, so if something breaks, we need to hear it, hence my question. But apparently that was not the case according to the OP.

That’s a good one. All 5/6. I’d probably massage the CVs a tad regarding those two areas.

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This looks really good… Yes, the rectangular edge is really important. I have tried to blend it into more oval forms, but then if I multiply the three arms, it doesnt look smooth…

So you would do a network of curves for the lines, or a sweep2? How would you manage the curvature between the surfaces?

How would you add the fillet afterwards?

Thank you so much for the effort.

This is also a nice proposition, but I need it to integrate more smoothly, and so into the rectangle…

Thank you so much for the effort.

Well so it is not the Patch that doesn’t work. It is the show edges I figured out. I can join it, and effectively it was joined, but in rhino 8 WIP, the show edges command doesnt work properly I think. It still showed it as a naked edge even though it wasn’t one anymore….

this was a bug that was very briefly in the WIP and should be fixed already. If you are seeing this in the latest WIP, pls post your _SystemInfo

Yes.. I dont have the latest WIP. So that is the problem. Thank you very much!

It can be improved, but I used the Patch command from Rhino 9 and BlendSrf.
G2_Junction-RHINO_FORUM_patch-rhino9.3dm (3.5 MB)

There’s a problem here.


1 Like