I love it.
Seeing this eventually extended to surface info would be great; even without the ability to change degree or point count or position.
Will continue using this and report any issues.
Thanks Gijs!
I love it.
Seeing this eventually extended to surface info would be great; even without the ability to change degree or point count or position.
Will continue using this and report any issues.
Thanks Gijs!
@benjamin.moulton thanks,
What surface info are you interested in to see?
(the number spinner on Mac loosing focus issue is still unsolved)
For me personally quickly seeing surface UV degree, point count and spans.
Current pain points with methods:
Using _what
or the Object properties panel “Details” button locks the viewport…makes examining several surface cumbersome.
the other method is to active _Rebuild
but the issue here is that it does not show the current span count unless you match the point count and degree to the current values. Also I may unintentionally execute the command and you can only check one surface at a time.
Other items that would be useful, but lower priority for me would be object name, validity, render material…maybe an overlay of UV direction. But for the sake of not overloading from a UX perspective I’ll leave that to your judgment.
Context for my typical use cases:
I often receive math data from other sculptors who “own” the surfaces and I am picking up this work and carrying it forward for other downstream purposes. Because of this I often have very little insight into how or why surfaces have been built in a particular way. So I am often querying this info just to see what I’m working with or if I have to change these details to suit my workflow.
These surface are usually coming form other platforms so I’ll compare the geo to make sure its consistent (It pretty much always is) with the native app that it was built in.
Having quick access to the name of objects or material assignment is also helpful because I automate a lot of my grasshopper work based on the object naming of the program that the math came from or I will use it to sort surface based on material for part breakup.
basically I want to see this info without locking my viewport out or accidently rebuilding a surface. It would even be fine if it was exposed in the object properties panel, but that is already a little cluttered.