Work In Progress
(8.0.23080.12305, 2023-03-21)
Commercial
SN: 6-1702-0101-1-10959-10512
In this build i am seeing the surface edges “print through” my model as in the screen grab.
This didn’t used to happen, and it doesn’t happen with the same model in V7.
Its the same in shaded view also.
V8
V7
Rhino 8 SR0 2023-3-21 (Rhino WIP, 8.0.23080.12305, Git hash:master @ e59b3ec7f9362de0c9590ae663f7e4b9756bf6e0)
License type: Commercial, build 2023-03-21
License details: Stand-Alone
Expires on: 2023-05-05
Windows 11 (10.0.22621 SR0.0) or greater (Physical RAM: 32Gb)
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Hybrid graphics configuration.
Primary display: Intel(R) UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 1-20-2022 (M-D-Y).
> Integrated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA Quadro P3200 (NVidia) Memory: 6GB, Driver date: 2-2-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 528.49
> Integrated accelerated graphics device with 4 adapter port(s)
- Video pass-through to primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 2-2-2023
Driver Version: 31.0.15.2849
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB