Suggestions on an approach to modeling this?

Yes it is the chevron lock from the Stargate series prop. I’ve been modeling the prop as a Rhino learning exercise. However, I’m at a standstill with this piece. I’m mainly concerned with the large V shape part. Ignore the lighted areas, I just want the overall shape. I would usually sculpt from a block. How else might I approach it?

Draw curves of outlines of shape, (on one half as it is a symmetrical object you can mirror later) move curves in x/y direction to required depth, then use those curves to either run surfact points command (if only 4 edges) or draw more curves for surfaces.
Join once done, then ad detail. That’s how I’d do it… many ways to skin a cat in rhino though!