I work with organic structures - sculptures and architecture. Thus I often work “free-style” with curves, meaning :
I nudge and bend curves , to find an interesting artistic balance in the form.
So I spend a lot of time manually nudging control points, and I often use Network surface command, to create organic, “sculptural” shapes. and I spend a LOT of time re-arranging secondary curves, as described in the following:
I have made a simple example here, where you see a primary curve , with three secondary curves attached.
Once I change the curvature of the primary curve, (by moving the control points) I would tediously have to re-arrange all the attached secondary curves, by moving and snap the end-control points to the primary curve.
Since i nudge both the primary and secondary curves a lot in my work-process, these re-arranging maneuvers can be immensely frustrating and repetitious.
I have an idea, or suggestion -
Would it be possible to “glue” control points from secondary curves, on to a primary curve, by simply click on them and run a command?
(perhaps this feature already exist in Rhino, then please some one point it out for me )
Then I would have a web of curves that I could manipulate, nudge and shape, using only very few control points.
I know of Cage-editing, soft-editing etc, but this is way too general shape-editing in my work process. This suggested “glue-control-points-to-curve” feature would be awesome, extremely intuitive, very entertaining and spark amazing creative ideas, im sure
network of curves:
control point activated:
control points “glued” to the primary line:
Primary line is moved, and the control points from the secondary lines are following: