When I got several objects in the scene I often struggle a lot with previewing textures. I tried to adjust mipmapping options but it’s not the case.
Sometimes the quality of previewed materials is so bad that it is very difficult to map textures correctly. In one of the showed examples it’s just a simple box mapping of grid texture so it’s not a big problem.
Much worse if I really need to see the texture in high quality. The second example (which is not the worst scenario) shows the same material which previews in different quality on different objects.
What is the proper strategy in such situations?
I’m using latest Rhino 6.
GeForce GTX 1070/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 425.31
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 4-9-2019
Driver Version: 18.104.22.1681
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24bits
Stencil depth: 8bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB