Hi, lately I been searching for a way of generate the Straight Skeleton of a polygon, but I haven’t been able to find any examples on how to implemented, for what I been able to find it appears to be fairly difficult, because of the amount of conditions and special cases. I know there is a C# Wrapper for CGAL StraightSkeleton, but Installing CGAL and all its dependencies, just for it, seems a bit crazy.
I was able to use pySkeIeton, but is slow and fails from time to time, I was wondering if someone has any advice or examples on how to implemented in C#. Thanks!!