Spotlights not functioning as expected when rendering

Hi all,
I have an issue with spotlights and rendering that I can’t figure out myself and therefore would love the help of the community.

I basically have a simple building model and am trying to have a render out of it. The “From Inside” Named View is a bit dark so I added plenty of spotlights in the room to make sure the render comes out bright.

However, the render is extremely dark as you can see on the picture below.If someone can help me out understanding why this is happening, I would be very grateful.

This is how it looks like on Rendered View

This is how it looks once Render Preview-ed

This is the file I’m working on :smiling_face:
0621_NOVALIS_ADDICTED_スケッチ躯体_duplicate.3dm (4.4 MB)

Thanks a lot in advance!

Hello - I removed the spotlights and adjusted the tone mapping here:


Hi, thanks so much for your reply.

If I understood well, the Post Effects and Tone Mapping come in handy to edit the rendered image after rendering. Am I right?

Is there a way though to solve the issue of making spotlights work when rendered? I would like to know why the render preview and the rendered images are so different :disappointed:


The Rendered display mode doesn’t calculate the bouncing of light to create the shadows so the Raytraced mode will be a better preview for you. I’d suggest clicking the Raytraced sample count in the lower right of the viewport and set it to 50 or 100 samples to evaluate lighting and material changes. Then use the Render command to create the final image.