I have a quadmesh and a closed polyline I want to use to split it.
The edit points of the polyline match the vertices of the mesh.
I run SplitMeshWithCurve and I get a triangulated mesh.
Why does this happen? How can i split the mesh and keep the faces as they are?
ExtractMeshFaces with SelBrush works, but in this case I really need to define regions and use SplitMeshWithCurve. Otherwise I do the work twice: draw the polylines and ExtractMeshFaces…