SplitFace bug

I’m trying to use SplitFace and it keeps splitting the face in the wrong place.

There is a horizontal surface which intersects with the face I’m trying to split. Primarily this is here to help illustrate the issue.

maybe working too far from the origin?

I doubt it. The whole model is within the limits of the grid and before I start modelling I bring everything to be centred on the origin.

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I can repeat the issue in angled faces while picking a start point different from the surface edges. didn’t paid attention to that before
it seems the surfaces needs to be normal to the view. If I change the Cplane to the surface it works as it should.

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Thanks, this seems like a bug. There’s no way anyone could want the current behaviour.

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