Not much of a mesh modeller, but currently doing a lot of mesh editing.
Now that we can select mesh edge loops by double clicking in the WIP, is there also a way to split a mesh along said edge? Eg. a cylinder cut in two along a horizontal edge loop. For now I select a face loop, delete it and then move the edge(s) back together - quite cumbersome for such a simple operation.
@Jussi_Aaltonen do you already have something like this? If not maybe easy to make?
Thanks @Jussi_Aaltonen! Unweldedge + explode is great (and easily scriptable).