I recently did a little Grasshopper definition which simulate the piece of wood’s deformation when drying. It give me closed breps as result. These breps are generated by joining trimmed surfaces.
Gaps occur when the two pieces of a wood joint dry. So I am inteterested in finding the liberty of movement between the two breps. I’ve tried to use kangaroo’s components “SolidCollide” and “SolidPointCollide” which seem to be effective considering the two pieces before drying (green wood). The joint is blocked. But when considering the dried pieces it doesn’t work. Solids pierce each other.
Maybe some of you knows where the problem is and I will be gratefull to have a little help.
Also I’m not sure that this is the best way to do and if you think about something else…
Here is the definition :
SolidCollide_Wood joints.gh (53.4 KB)